Let's see if this stays consistent this time. I basically did the same as I did last night. Worked on my designer book for the freshman showcase, and read through Neighborhood Three and scribbled some stuff down in my sketchbook about what I got from the play. The main thing that struck me about the piece was how drawn I was to the idea of the way video games are lit.
For example, in the ones that attempt to be realistic they have lighting sources (lamps, streetlights, the like) but they often get misplaced, and make the characters very shadowy and awkwardly lit. However, in the less complicated games, the often just light everything equally and fill in shadow where they need to. What this translates to, I'm not sure exactly, but it's a start to something.
Another thing that made me think about the piece, is how in video games (at least the ones that are third person viewed) you often have a problem of camera angles. The camera is never quite in the right position to view what the player needs to see. Also, the camera will get 'stuck' to walls and won't move, creating awkwardly tense situations for the player.
These are just my thoughts after the first read through.
PG 100 because I participated heavily in that little discussion about American history between the 1940's and 1960's. Thank you.