Thursday, March 11, 2010

March 11th

Well hello there. Tonight I gathered research for N3RD (images from video games, both retro and contemporary) for Aladren to look through, so I know which look she prefers to have for the lighting, so I can get a plot done over the weekend. Oh and, reminder to you, we need a gel pack. Order that one from norcosto I sent you, pretty please! Another side note, that you should be made aware of, headsets for the belt packs are $179.99 / ea.

PG - 100. Why? Because I'm doing my job as a stage manager.

Thursday, March 4, 2010

March 4th

Well, I would love to say that I worked on my books, but quite honestly, once I got that camera, I was done. HOLY SHIT. That thing is forking amazing. And, I figured out how to use some of the more advanced features on it (continuous shooting, playing around with the shutter speed, yadda yadda) for like three hours. So yea, that's my journal.

PG - 100. Why? Because I'm trying to help the most ungrateful and slowest people I know.

Wednesday, March 3, 2010

March 3rd

Take a guess at what exciting things I did tonight? Yep, you got it! Worked on the design books. Focused more on N3RD tonight however, I re-read about half of the script and tried to compile more specifics about each individual scene's look. I'm just too afraid the scenes will look the same. Not to mention these angles are gonna be a bitch with the cyc so bloody close. But we'll find a way.

PG 100 - because i helped secure a drafting table, and tomorrow i will secure drafting supplies and start teaching freshies

Tuesday, March 2, 2010

March 2nd

Let's see if this stays consistent this time. I basically did the same as I did last night. Worked on my designer book for the freshman showcase, and read through Neighborhood Three and scribbled some stuff down in my sketchbook about what I got from the play. The main thing that struck me about the piece was how drawn I was to the idea of the way video games are lit.
For example, in the ones that attempt to be realistic they have lighting sources (lamps, streetlights, the like) but they often get misplaced, and make the characters very shadowy and awkwardly lit. However, in the less complicated games, the often just light everything equally and fill in shadow where they need to. What this translates to, I'm not sure exactly, but it's a start to something.
Another thing that made me think about the piece, is how in video games (at least the ones that are third person viewed) you often have a problem of camera angles. The camera is never quite in the right position to view what the player needs to see. Also, the camera will get 'stuck' to walls and won't move, creating awkwardly tense situations for the player.

These are just my thoughts after the first read through.

PG 100 because I participated heavily in that little discussion about American history between the 1940's and 1960's. Thank you.

Monday, March 1, 2010

March 1st

Scary that it's March already. Hard to think that I'll be in college in four months. Really worrysome is the fact that I've probably gotten myself into more than I can handle again. Four designs and stage managing, but all's well. I'll manage. So that's my journal. As well as the work I did tonight on my design book.

I deserve a 100 because I educated two freshmen in how to do a rehearsal report today